![]() ![]() In 2D, allow automatic aiming with forward and backward buttons to direct to up and down immediately, like in the games.Ĭlick to expand.I don't even remember this. expertmode) is activated to override easier wall jumps. Give more velocity out of wall jumps in 3D to allow easier wall jumping, and ignore back inputs unless a parameter (ex. Special beam attacks from Super Metroid? I don't know how'd they trigger. Use grapple beam to grab onto objects like Tails automatically when shooting at them. Minor visual indications for charged boost ball and power bombs. Morph Ball allows wall clipping at high speeds.Įnergy Tanks are not remembered between levels. Samus gets a spontaneous amount of bonus momentum mid-flight, causing issues in that specific spring string. Samus can clip through elevating terrain using morph ball against walls.īoss knockback from power beam can make scripted bosses impossible.ĪCZ upper path merge double spring really just doesn't function without morphing. Samus cannot shinespark in lower scales, and can shinespark without speed booster in higher scales (Could not replicate latter) Third of all, is there a way to diagonal shinespark? I know you can do it vertically and horizontally but I couldn't do it diagonally. Second of all, increase the amount of height the springball can jump, because in Metroid 2 and Super Metroid the high-jump boots increase the springball jump height as well as the regular jump height, and in Zero Mission the High-Jump boots grant the springball, and its jump-height is as high as regular high-jump-height. First of all, as other people have stated, some of the upgrade items' icons don't make sense. I had a blast playing this, but I do have a bit of feedback and nitpicks. The way the upgrades work makes me actually want to explore the levels, and when I got a fully powered-up suit in CEZ2 and that pumped-up brinstar music started playing I got the most amazing sense of joy and awe. The way that most SRB2 maps are made translates very well to a Metroid-y character. I just finished the vanilla map-pack with Samus and holy crap do I love this WAD. One last thing, could you make it so that energy tanks perminantly increase your health in Single Player and make them the only thing that drop from 1-up monitors? perhaps making it so that you don't actually die from pits and such and instead get warped back to the last checkpoint you touched with a chunk of your health taken away? I played through the entire single player campaign and I had an incredible amount of difficulty defeating the final boss even though I went out guns blazing with super missiles and power bombs. Please increase the rarity of these golden health drops and maybe swap their chances of dropping with the purple health drops.Īlso, I'd like to report a bug that the high-jump doesn't actually make you jump any higher than usual, it just gives you the spring ball ability and that's it. The rest consisted entirely of just gold health pickups. Out of all the monitors I destroyed only one of them had an upgrade (the Ice beam) and two of them had missile drops, not expansions, drops. Within the first level I went out of my way to find every single monitor I could and get what I could from them. ![]() ![]() Alright so I've just come back to play this wad once again, I figured something like Mystic Realm would be good to play through with it since it feels very exploration heavy. ![]()
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